<?xml version="1.0" encoding="iso-8859-1"?>
<root release="Foundry" version="GCA-7">
<character>
<name type="string">Newt Pepperell</name>
<portrait type="string"></portrait>

<abilities>

<skilllist>
<id-00001>
<name type="string">Acting</name>
<type type="string">IQ/A</type>
<level type="number">11</level>
<relativelevel type="string">IQ-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B174</pageref>
<parentuuid></parentuuid>
<uuid>k160</uuid>
</id-00001>
<id-00002>
<name type="string">Area Knowledge (local)</name>
<type type="string">IQ/E</type>
<level type="number">12</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B176</pageref>
<parentuuid></parentuuid>
<uuid>k166</uuid>
</id-00002>
<id-00003>
<name type="string">Chemistry/TL5</name>
<type type="string">IQ/H</type>
<level type="number">10</level>
<relativelevel type="string">IQ-2</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B183</pageref>
<parentuuid></parentuuid>
<uuid>k191</uuid>
</id-00003>
<id-00004>
<name type="string">Current Affairs/TL5 (New York)</name>
<type type="string">IQ/E</type>
<level type="number">12</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B186</pageref>
<parentuuid></parentuuid>
<uuid>k202</uuid>
</id-00004>
<id-00005>
<name type="string">Diagnosis/TL5 (Human)</name>
<type type="string">IQ/H</type>
<level type="number">12</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B187</pageref>
<parentuuid></parentuuid>
<uuid>k163</uuid>
</id-00005>
<id-00006>
<name type="string">Diplomacy</name>
<type type="string">IQ/H</type>
<level type="number">11</level>
<relativelevel type="string">IQ-1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B187</pageref>
<parentuuid></parentuuid>
<uuid>k174</uuid>
</id-00006>
<id-00007>
<name type="string">Guns/TL5 (Pistol)</name>
<type type="string">DX/E</type>
<level type="number">12</level>
<relativelevel type="string">DX+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B198</pageref>
<parentuuid></parentuuid>
<uuid>k204</uuid>
</id-00007>
<id-00008>
<name type="string">Hiking</name>
<type type="string">HT/A</type>
<level type="number">11</level>
<relativelevel type="string">HT+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B200</pageref>
<parentuuid></parentuuid>
<uuid>k173</uuid>
</id-00008>
<id-00009>
<name type="string">History (British)</name>
<type type="string">IQ/H</type>
<level type="number">10</level>
<relativelevel type="string">IQ-2</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B200</pageref>
<parentuuid></parentuuid>
<uuid>k172</uuid>
</id-00009>
<id-00010>
<name type="string">Linguistics</name>
<type type="string">IQ/H</type>
<level type="number">11</level>
<relativelevel type="string">IQ-1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B205</pageref>
<parentuuid></parentuuid>
<uuid>k170</uuid>
</id-00010>
<id-00011>
<name type="string">Mimicry (Bird Calls)</name>
<type type="string">IQ/H</type>
<level type="number">10</level>
<relativelevel type="string">IQ-2</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B210</pageref>
<parentuuid></parentuuid>
<uuid>k181</uuid>
</id-00011>
<id-00012>
<name type="string">Musical Instrument (Violin)</name>
<type type="string">IQ/H</type>
<level type="number">11</level>
<relativelevel type="string">IQ-1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B211</pageref>
<parentuuid></parentuuid>
<uuid>k165</uuid>
</id-00012>
<id-00013>
<name type="string">Naturalist (Earth)</name>
<type type="string">IQ/H</type>
<level type="number">10</level>
<relativelevel type="string">IQ-2</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B211</pageref>
<parentuuid></parentuuid>
<uuid>k164</uuid>
</id-00013>
<id-00014>
<name type="string">Navigation/TL5 (Land)</name>
<type type="string">IQ/A</type>
<level type="number">11</level>
<relativelevel type="string">IQ-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B211</pageref>
<parentuuid></parentuuid>
<uuid>k180</uuid>
</id-00014>
<id-00015>
<name type="string">Physician/TL5 (Human)</name>
<type type="string">IQ/H</type>
<level type="number">13</level>
<relativelevel type="string">IQ+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B213</pageref>
<parentuuid></parentuuid>
<uuid>k161</uuid>
</id-00015>
<id-00016>
<name type="string">Riding (Equines)</name>
<type type="string">DX/A</type>
<level type="number">11</level>
<relativelevel type="string">DX-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B217</pageref>
<parentuuid></parentuuid>
<uuid>k171</uuid>
</id-00016>
<id-00017>
<name type="string">Savoir-Faire (High Society)</name>
<type type="string">IQ/E</type>
<level type="number">12</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B218</pageref>
<parentuuid></parentuuid>
<uuid>k205</uuid>
</id-00017>
<id-00018>
<name type="string">Savoir-Faire (Military)</name>
<type type="string">IQ/E</type>
<level type="number">12</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B218</pageref>
<parentuuid></parentuuid>
<uuid>k167</uuid>
</id-00018>
<id-00019>
<name type="string">Scrounging</name>
<type type="string">Per/E</type>
<level type="number">12</level>
<relativelevel type="string">Per+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B218</pageref>
<parentuuid></parentuuid>
<uuid>k168</uuid>
</id-00019>
<id-00020>
<name type="string">Surgery/TL5 (Human)</name>
<type type="string">IQ/VH</type>
<level type="number">11</level>
<relativelevel type="string">IQ-1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B223</pageref>
<parentuuid></parentuuid>
<uuid>k162</uuid>
</id-00020>
</skilllist>

</abilities>


<attributes>
<strength type="number">9</strength>
<strength_points type="number">-10</strength_points>
<dexterity type="number">12</dexterity>
<dexterity_points type="number">40</dexterity_points>
<intelligence type="number">12</intelligence>
<intelligence_points type="number">40</intelligence_points>
<health type="number">11</health>
<health_points type="number">10</health_points>
<hitpoints type="number">9</hitpoints>
<hitpoints_points type="number">0</hitpoints_points>
<hps type="number">9</hps>
<will type="number">12</will>
<will_points type="number">0</will_points>
<perception type="number">12</perception>
<perception_points type="number">0</perception_points>
<fatiguepoints type="number">11</fatiguepoints>
<fatiguepoints_points type="number">0</fatiguepoints_points>
<fps type="number">11</fps>
<basiclift type="string">16</basiclift>
<onehandedlift type="string">32</onehandedlift>
<twohandedlift type="string">128</twohandedlift>
<shove type="string">192</shove>
<carryonback type="string">240</carryonback>
<shiftslightly type="string">800</shiftslightly>
<frightcheck type="string">12</frightcheck>
<tastesmell type="string">12</tastesmell>
<touch type="string">12</touch>
<vision type="string">12</vision>
<hearing type="string">12</hearing>
<thrust type="string">1d-2</thrust>
<swing type="string">1d-1</swing>
<basicspeed type="string">5.75</basicspeed>
<basicspeed_points type="number">0</basicspeed_points>
<basicmove type="string">5</basicmove>
<basicmove_points type="number">0</basicmove_points>
<move type="string">5</move>
</attributes>


<combat>
<enc0_dodge type="number">8</enc0_dodge>
<enc1_dodge type="number">7</enc1_dodge>
<enc2_dodge type="number">6</enc2_dodge>
<enc3_dodge type="number">5</enc3_dodge>
<enc4_dodge type="number">4</enc4_dodge>
<dodge type="number">8</dodge>
<parry type="number">9</parry>
<block type="number">7</block>
<dr type="string">0</dr>

<meleecombatlist>
<id-00001>
<name type="string">Bite</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Bite</name>
<level type="number">12</level>
<damage type="string">1d-3 cr</damage>
<reach type="string">C</reach>
<parry type="string">No</parry>
</id-00001>
</meleemodelist>
</id-00001>
<id-00002>
<name type="string">Kick</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Kick</name>
<level type="number">10</level>
<damage type="string">1d-2 cr</damage>
<reach type="string">C,1</reach>
<parry type="string">No</parry>
</id-00001>
</meleemodelist>
</id-00002>
<id-00003>
<name type="string">Punch</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Punch</name>
<level type="number">12</level>
<damage type="string">1d-3 cr</damage>
<reach type="string">C</reach>
<parry type="string">9</parry>
</id-00001>
</meleemodelist>
</id-00003>
</meleecombatlist>


<rangedcombatlist>
</rangedcombatlist>


<protectionlist>
<bodyplan type="string">Humanoid</bodyplan>
<id-00001>
<location type="string">Eyes</location>
<dr type="string">0</dr>
</id-00001>
<id-00002>
<location type="string">Neck</location>
<dr type="string">0</dr>
</id-00002>
<id-00003>
<location type="string">Skull</location>
<dr type="string">2</dr>
</id-00003>
<id-00004>
<location type="string">Face</location>
<dr type="string">0</dr>
</id-00004>
<id-00005>
<location type="string">Torso</location>
<dr type="string">0</dr>
</id-00005>
<id-00006>
<location type="string">Groin</location>
<dr type="string">0</dr>
</id-00006>
<id-00007>
<location type="string">Arms</location>
<dr type="string">0</dr>
</id-00007>
<id-00008>
<location type="string">Hands</location>
<dr type="string">0</dr>
</id-00008>
<id-00009>
<location type="string">Legs</location>
<dr type="string">0</dr>
</id-00009>
<id-00010>
<location type="string">Feet</location>
<dr type="string">2*</dr>
</id-00010>
</protectionlist>

</combat>


<encumbrance>
<enc_0 type="number">1</enc_0>
<enc_1 type="number">0</enc_1>
<enc_2 type="number">0</enc_2>
<enc_3 type="number">0</enc_3>
<enc_4 type="number">0</enc_4>
<enc0_weight type="string">16</enc0_weight>
<enc1_weight type="string">32</enc1_weight>
<enc2_weight type="string">48</enc2_weight>
<enc3_weight type="string">96</enc3_weight>
<enc4_weight type="string">160</enc4_weight>
<enc0_move type="string">5</enc0_move>
<enc1_move type="string">4</enc1_move>
<enc2_move type="string">3</enc2_move>
<enc3_move type="string">2</enc3_move>
<enc4_move type="string">1</enc4_move>
<enc0_dodge type="number">8</enc0_dodge>
<enc1_dodge type="number">7</enc1_dodge>
<enc2_dodge type="number">6</enc2_dodge>
<enc3_dodge type="number">5</enc3_dodge>
<enc4_dodge type="number">4</enc4_dodge>
</encumbrance>


<traits>
<race type="string">Human</race>
<height type="string">5'9"</height>
<weight type="string">130</weight>
<age type="string">24</age>
<appearance type="string">Troubled regimental surgeons mate - dawdling before returning to Boston</appearance>
<sizemodifier type="string">0</sizemodifier>
<reach type="string">0</reach>

<adslist>
<id-00001>
<name type="string">English (Native) (Native Language)</name>
<points type="number">0</points>
<text type="string"></text>
<pageref type="string">B24</pageref>
<parentuuid></parentuuid>
<uuid>k184</uuid>
</id-00001>
<id-00002>
<name type="string">Healer (1)</name>
<points type="number">10</points>
<text type="string"></text>
<pageref type="string">B90, PU3:11</pageref>
<parentuuid></parentuuid>
<uuid>k151</uuid>
</id-00002>
<id-00003>
<name type="string">High Manual Dexterity (1)</name>
<points type="number">5</points>
<text type="string"></text>
<pageref type="string">B59</pageref>
<parentuuid></parentuuid>
<uuid>k188</uuid>
</id-00003>
<id-00004>
<name type="string">Latin (Written) (Literate)</name>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B24</pageref>
<parentuuid></parentuuid>
<uuid>k183</uuid>
</id-00004>
<id-00005>
<name type="string">Military Rank (Surgeon's Mate) (1)</name>
<points type="number">5</points>
<text type="string"></text>
<pageref type="string">B29</pageref>
<parentuuid></parentuuid>
<uuid>k194</uuid>
</id-00005>
<id-00006>
<name type="string">Status (Son of a Baronet) (+2)</name>
<points type="number">10</points>
<text type="string"></text>
<pageref type="string">B28</pageref>
<parentuuid></parentuuid>
<uuid>k186</uuid>
</id-00006>
<id-00007>
<name type="string">Wealth (Comfortable)</name>
<points type="number">10</points>
<text type="string"></text>
<pageref type="string">B25</pageref>
<parentuuid></parentuuid>
<uuid>k187</uuid>
</id-00007>
<id-00008>
<name type="string">Honest Face</name>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B100, PU2:4</pageref>
<parentuuid></parentuuid>
<uuid>k193</uuid>
</id-00008>
</adslist>


<disadslist>
<id-00001>
<name type="string">Alcoholism</name>
<points type="number">-15</points>
<text type="string"></text>
<pageref type="string">B122</pageref>
<parentuuid></parentuuid>
<uuid>k153</uuid>
</id-00001>
<id-00002>
<name type="string">Code of Honor (Hippocratic Oath)</name>
<points type="number">-5</points>
<text type="string"></text>
<pageref type="string">B127</pageref>
<parentuuid></parentuuid>
<uuid>k157</uuid>
</id-00002>
<id-00003>
<name type="string">Compulsive Carousing (12 or less)</name>
<points type="number">-5</points>
<text type="string"></text>
<pageref type="string">B128</pageref>
<parentuuid></parentuuid>
<uuid>k189</uuid>
</id-00003>
<id-00004>
<name type="string">Duty (British Army) (9 or less (fairly often))</name>
<points type="number">-5</points>
<text type="string"></text>
<pageref type="string">B134</pageref>
<parentuuid></parentuuid>
<uuid>k203</uuid>
</id-00004>
<id-00005>
<name type="string">Indecisive (12 or less)</name>
<points type="number">-10</points>
<text type="string"></text>
<pageref type="string">B140</pageref>
<parentuuid></parentuuid>
<uuid>k158</uuid>
</id-00005>
<id-00006>
<name type="string">Annoyed by professional soldiers</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k176</uuid>
</id-00006>
<id-00007>
<name type="string">Bites his nails</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k179</uuid>
</id-00007>
<id-00008>
<name type="string">Has serious father issues</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k175</uuid>
</id-00008>
<id-00009>
<name type="string">Hates when people call him Newton</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k177</uuid>
</id-00009>
<id-00010>
<name type="string">Music brings him peace</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k178</uuid>
</id-00010>
</disadslist>


<culturalfamiliaritylist>
</culturalfamiliaritylist>


<languagelist>
<id-00001>
<name type = "string">English (Native)</name>
<spoken type = "string">Native</spoken>
<written type = "string">Native</written>
<points type = "number">0</points>
</id-00001>
<id-00002>
<name type = "string">Latin</name>
<written type = "string">Literate</written>
<points type = "number">2</points>
</id-00002>
</languagelist>

<reactionmodifiers>
,,,+2 from 'Status (Son of a Baronet)',,,+1 from 'Healer' when Patients, both past and present, +1 from 'Compulsive Carousing' when from like-minded extroverts, -1 from 'Compulsive Carousing' when from sober-minded citizens (upto -4)
</reactionmodifiers>

<tl type = "string">5</tl>
<tl_points type = "number">0</tl_points>
</traits>


<inventorylist>
<id-00001>
<isidentified type="number">1</isidentified>
<name type="string">Boots</name>
<count type="number">1</count>
<cost type="string">80</cost>
<weight type="number">3</weight>
<location type="string">feet</location>
<notes type="formattedtext">TL:5 LC:4 DR:2* Location:feet Notes:[1] Concealable as or under clothing. [2] Give +1 to kicking damage (p. B271). </notes>
<carried type="number">2</carried>
<pageref type="string">HT68</pageref>
<parentuuid></parentuuid>
<uuid>k201</uuid>
</id-00001>
<id-00002>
<isidentified type="number">1</isidentified>
<name type="string">Cloth Bag, 1 gal.</name>
<count type="number">1</count>
<cost type="string">1.75</cost>
<weight type="number">0.25</weight>
<location type="string"></location>
<notes type="formattedtext">TL: 0 HP:3 Capacity: 7 lbs. Notes: Fragile (Combustible), neither take damage from nor protect contents from crushing attacks</notes>
<carried type="number">2</carried>
<pageref type="string">LT34</pageref>
<parentuuid></parentuuid>
<uuid>k199</uuid>
</id-00002>
<id-00003>
<isidentified type="number">1</isidentified>
<name type="string">Fiddle</name>
<count type="number">1</count>
<cost type="string">150</cost>
<weight type="number">3</weight>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k206</uuid>
</id-00003>
<id-00004>
<isidentified type="number">1</isidentified>
<name type="string">First Aid Kit</name>
<count type="number">1</count>
<cost type="string">50</cost>
<weight type="number">2</weight>
<location type="string"></location>
<notes type="formattedtext">TL:Var. Notes: A complete kit for treating wounds, with bandages, ointments, etc. +1 to First Aid skill.</notes>
<carried type="number">2</carried>
<pageref type="string">B289</pageref>
<parentuuid></parentuuid>
<uuid>k198</uuid>
</id-00004>
<id-00005>
<isidentified type="number">1</isidentified>
<name type="string">Jug of brandy</name>
<count type="number">1</count>
<cost type="string">15</cost>
<weight type="number">0.5</weight>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k195</uuid>
</id-00005>
<id-00006>
<isidentified type="number">1</isidentified>
<name type="string">Ordinary Clothes</name>
<count type="number">1</count>
<cost type="string">600</cost>
<weight type="number">2</weight>
<location type="string"></location>
<notes type="formattedtext">One complete outfit, ranging in quality from castoff rags to designer fashions, depending on Status. At minimum: undergarments, plus a tunic, blouse, or shirt with hose, skirt, or trousers - or a long tunic, robe or dress - and suitable footwear. 20% of cost of living; 2lbs.</notes>
<carried type="number">2</carried>
<pageref type="string">B266</pageref>
<parentuuid></parentuuid>
<uuid>k196</uuid>
</id-00006>
<id-00007>
<isidentified type="number">1</isidentified>
<name type="string">Personal Basics</name>
<count type="number">1</count>
<cost type="string">5</cost>
<weight type="number">1</weight>
<location type="string"></location>
<notes type="formattedtext">TL:0 Notes: Minimum gear for camping: -2 to any Survival roll without it. Includes utensils, tinderbox or flint and steel, towel, etc., as TL permits.</notes>
<carried type="number">2</carried>
<pageref type="string">B288</pageref>
<parentuuid></parentuuid>
<uuid>k200</uuid>
</id-00007>
</inventorylist>

<pointtotals>
<attributes type="number">80</attributes>
<ads type="number">42</ads>
<disads type="number">-40</disads>
<quirks type="number">-5</quirks>
<skills type="number">29</skills>
<spells type="number">0</spells>
<powers type="number">0</powers>
<others type="number">0</others>
<totalpoints type="number">107</totalpoints>
<unspentpoints type="number">43</unspentpoints>
</pointtotals>

</character>
</root>